Use these lists to generate simple or complex traps, incorporating multiple features, plus energy damage or conditions. To generate a simple trap, just roll on the Type list and the Trigger table. For a more dangerous trap, add an effect from the Flavor table to put a unique twist on the damage or impose a debilitating condition. For a really devious trap, you can roll on the Flavor table and Type table twice, combining features into deadly combinations such as 'sleep-inducing bolos and thunderous crushing pillars, triggered by an onyx demon's skull.' ## 1d20 Flavors 1. Fiery 2. Freezing 3. Necrotic 4. Poisonous 5. Acidic 6. Thunderous 7. Lightning 8. Forceful 9. Diseased 10. Stunning 11. Blinding 12. Deafening 13. Weakening 14. Draining 15. Sleep-inducing 16. Binding 17. Dominating 18. Psychic 19. Maddening 20. Confusing ## 1d20 Types 1. Bolts 2. Spears 3. Scythes 4. Bolos 5. Spiked chains 6. Pit 7. Rolling ball 8. Crushing pillars 9. Darts 10. Glyphs 11. Swords 12. Axes 13. Tendrils 14. Whips 15. Nets 16. Bear traps 17. Cages 18. Beams 19. Hammers 20. Shurikens ## 1d20 Triggers 1. Door 2. Floor plate 3. Tripwire 4. Throne 5. Corpse 6. Chest 7. Old book 8. Child's toy 9. Jeweled skull 10. Beams of light 11. Golden angelic statue 12. Crystal goblet on pedestal 13. Onyx demonic skull 14. Jeweled pillar 15. Steep stair 16. Jeweled crown 17. Gilded sarcophagus 18. Bound prisoner 19. Weapon on an altar 20. Idol on pedestal ## Damage Severity by Level | Character Level | Setback | Dangerous | Deadly | | --------------- | ---------- | ---------- | ----------- | | 1st - 4th | 5 (1d10) | 11 (2d10) | 22 (4d10) | | 5th - 10th | 11 (2d10) | 22 (4d10) | 55 (10d10) | | 11-16th | 22 (4d10) | 55 (10d10) | 99 (18d10) | | 17th - 20th | 55 (10d10) | 99 (18d10) | 132 (24d10) | ## Trap Save DCs and Attack Bonuses | Trap Danger | Save DC | Attack Bonus | | ----------- | ------- | ------------ | | Setback | 10 - 11 | +3 to +5 | | Dangerous | 12 - 15 | +6 to +8 | | Deadly | 16 - 20 | +9 to +12 |